You’ve bought or thought about buying Star Citizen. You look in the store and what do you see? Too many packages! Star Citizen is a complex game with an even more complex store! I’m making this post to help all you newcomers out there so that way you don’t have to flounder through the stuff that stands between you and your new game, but first, we need to clear some things up.
There are two games involved here: Squadron 42, the standalone singleplayer game, that ties directly into Star Citizen, which is the Persistent Universe (PU). They are tied together but that does not mean you need to have both in order to play either. Every single copy of Star Citizen (The PU) comes with a ship. These are called game packages and they range from $45 all the way up to $15,000 (What?!). You can, however, buy ships that do NOT come with the game (either Squadron 42 or Star Citizen).
Please be aware that the package split has already happened. In case you are unaware, the game Star Citizen, the multiplayer PU, is not going to include the standalone title Squadron 42 (singleplayer campaign-esque thingy), which costs an additional $15 [redundant]. The campaign will have ties to the PU, including starting money, status, and npc relationships but it is neither detrimental nor necessary [also redundant].
In terms of starter ships, you can either pick the Aurora MR or Mustang Alpha “starter” packages that include the ship, some UEC (In-game currency down the line), and a hangar, as well as a few more tidbits, for $45.
Be aware, however, that you can always upgrade from these ships if you get a case of ship-lust and just have to have a ship, without damaging your package and only changing the ship (This does, however, mean that you don’t get the additional stuff that comes with the “standalone” version of the ship). You cannot at this time downgrade your ship to get store credit without “melting” your entire package (If you do decide to melt your package, you have one buy-back guaranteed for the price you purchased it at).
Most people, when upgrading from these ships, if you pick the Aurora, is Aurora MR -> Aurora LN (More militarized version; great all-around ship) -> Avenger Titan/Variants (Better handling and also a good all around ship) -> TO INFINITY!
If you choose the Mustang Alpha -> Mustang Beta (Exploration ship; think camper) -> Larger exploration ship
-> Avenger Titan/Variants -> TO INFINITY!
OR just do whatever you want…
Basic Common Ship stand-out attributes (Be aware some of these ships are unavailable now, but you can expect to see them in the mini-PU):
- Aurora: Single person multi-role, versatile ship; flies like a brick; tanks damage like one too; tough little ship
- Hornet: Single person fighter-oriented ship; Not very well-rounded; Tanks damage well
- Super-Hornet: Dual person fighter-oriented ship; most often used in Arena Commander
- Gladius: Single person fighter-oriented ship; Slightly borked at the moment; Handles well
- Mustang: Single person varied ship; Variants range from military to light transport; Handles extremely well; slightly borked
- Mustang Delta: Single person fighter-oriented ship; Militarized version
- M50: Single person racing ship; Extremely fast and agile; small loadout; made of paper
- Avenger: Single person multi-role ship; Agile, handles well; A bit fragile; Slightly unbalanced at the moment
- Freelancer: Multi-person freighter/exploration ship; 18-wheeler of the game; Will be able to carry lots of cargo in the future
- Cutlass: Two-person (?) multi-role ship; pirate-y; versatile, jack-of-all trades; slightly borked at the moment
- Vanguard: Two-person deep space fighter; No cargo; tanks damage; straight-line fighter
- Retaliator: Large crew, long-range bomber ship; Think Flying Fortress
- Khartu-Al: Alien scout ship; agile; giant hitboxes; big-ish guns; no flares
- Sabre: Single person fighter-oriented stealth ship; Large loadout; Hard to hit; doesn’t have as much armor as super-hornet; Stealthy in the future
- Constellation: Large crew, versatile large ship; Used for exploration or hauling; Tanks damage
- 300 Series ships: Single person multi-role(ish) ships; medium loadout; handles well; looks good(?)
- 350R: Single-person racing ship; fastest ship in the game; handles slightly more poorly than the M50; loadout isn’t great
That’s about it… I think…
I will update this as new ships become available to the mini-PU
Anyway, sorry for the long-ish post. If you do decide to get it, check out LTT Conglomerate and hit us up on Discord. See you in the ‘Verse!
Glossary of terms:
- Star Citizen: Massive Multiplayer game with a Persistent Universe, which is a representation of the year 2946
- Squadron 42: Singleplayer game based in the Star Citizen Universe
- Mini-PU: The smaller sandbox universe that does not currently (SoonTM to change) persistence; It’s where the developers test out features for the expansion into the entire universe
- CIG: Cloud Imperium Games; the developers
- Package: Multiple items
- Ship: Why are you still reading this?
Originally posted by Gyre-Taenn on the Linus Tech Tips forum HERE