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Spam Accounts

Because of an increasing number of spam accounts from the domain, I will be deleting all accounts registered with that domain on 5/22/2016 and blocking new users from using that domain effective immediately.

If anybody has registered an account with a domain, I strongly urge you to change your associated email address or risk your account being deleted.

What Ship/Package You Can/Should Buy

You’ve bought or thought about buying Star Citizen. You look in the store and what do you see? Too many packages! Star Citizen is a complex game with an even more complex store! I’m making this post to help all you newcomers out there so that way you don’t have to flounder through the stuff that stands between you and your new game, but first, we need to clear some things up.

There are two games involved here: Squadron 42, the standalone singleplayer game, that ties directly into Star Citizen, which is the Persistent Universe (PU). They are tied together but that does not mean you need to have both in order to play either. Every single copy of Star Citizen (The PU) comes with a ship. These are called game packages and they range from $45 all the way up to $15,000 (What?!). You can, however, buy ships that do NOT come with the game (either Squadron 42 or Star Citizen).

Please be aware that the package split has already happened. In case you are unaware, the game Star Citizen, the multiplayer PU, is not going to include the standalone title Squadron 42 (singleplayer campaign-esque thingy), which costs an additional $15 [redundant]. The campaign will have ties to the PU, including starting money, status, and npc relationships but it is neither detrimental nor necessary [also redundant].

In terms of starter ships, you can either pick the Aurora MR or Mustang Alpha “starter” packages that include the ship, some UEC (In-game currency down the line), and a hangar, as well as a few more tidbits, for $45.

Be aware, however, that you can always upgrade from these ships if you get a case of ship-lust and just have to have a ship, without damaging your package and only changing the ship (This does, however, mean that you don’t get the additional stuff that comes with the “standalone” version of the ship). You cannot at this time downgrade your ship to get store credit without “melting” your entire package (If you do decide to melt your package, you have one buy-back guaranteed for the price you purchased it at).

Most people, when upgrading from these ships, if you pick the Aurora, is Aurora MR -> Aurora LN (More militarized version; great all-around ship) -> Avenger Titan/Variants (Better handling and also a good all around ship) -> TO INFINITY!

If you choose the Mustang Alpha -> Mustang Beta (Exploration ship; think camper) -> Larger exploration ship

-> Avenger Titan/Variants -> TO INFINITY!

OR just do whatever you want…

Basic Common Ship stand-out attributes (Be aware some of these ships are unavailable now, but you can expect to see them in the mini-PU):

  • Aurora: Single person multi-role, versatile ship; flies like a brick; tanks damage like one too; tough little ship
  • Hornet: Single person fighter-oriented ship; Not very well-rounded; Tanks damage well
  • Super-Hornet: Dual person fighter-oriented ship; most often used in Arena Commander
  • Gladius: Single person fighter-oriented ship; Slightly borked at the moment; Handles well
  • Mustang: Single person varied ship; Variants range from military to light transport; Handles extremely well; slightly borked
  • Mustang Delta: Single person fighter-oriented ship; Militarized version
  • M50: Single person racing ship; Extremely fast and agile; small loadout; made of paper
  • Avenger: Single person multi-role ship; Agile, handles well; A bit fragile; Slightly unbalanced at the moment
  • Freelancer: Multi-person freighter/exploration ship; 18-wheeler of the game; Will be able to carry lots of cargo in the future
  • Cutlass: Two-person (?) multi-role ship; pirate-y; versatile, jack-of-all trades; slightly borked at the moment
  • Vanguard: Two-person deep space fighter; No cargo; tanks damage; straight-line fighter
  • Retaliator: Large crew, long-range bomber ship; Think Flying Fortress
  • Khartu-Al: Alien scout ship; agile; giant hitboxes; big-ish guns; no flares
  • Sabre: Single person fighter-oriented stealth ship; Large loadout; Hard to hit; doesn’t have as much armor as super-hornet; Stealthy in the future
  • Constellation: Large crew, versatile large ship; Used for exploration or hauling; Tanks damage
  • 300 Series ships: Single person multi-role(ish) ships; medium loadout; handles well; looks good(?)
  • 350R: Single-person racing ship; fastest ship in the game; handles slightly more poorly than the M50; loadout isn’t great

That’s about it… I think…

I will update this as new ships become available to the mini-PU

Anyway, sorry for the long-ish post. If you do decide to get it, check out LTT Conglomerate and hit us up on Discord. See you in the ‘Verse!

Glossary of terms:

  • Star Citizen: Massive Multiplayer game with a Persistent Universe, which is a representation of the year 2946
  • Squadron 42: Singleplayer game based in the Star Citizen Universe
  • Mini-PU: The smaller sandbox universe that does not currently (SoonTM to change) persistence; It’s where the developers test out features for the expansion into the entire universe
  • CIG: Cloud Imperium Games; the developers
  • Package: Multiple items
  • Ship: Why are you still reading this?

Originally posted by Gyre-Taenn on the Linus Tech Tips forum HERE

The Conglomerate Invades Crusader!

Hello all! Earlier today there was a group meet-up. Here is the live-stream archive:

If you would like to read more about this event, visit ITS PAGE on the LTT Forums!

PTU 2.2 Live!

This post was submitted to the official Linus Tech Tips forum by “Krml”, the original post can be found HERE.

If anyone is interested in writing an official summary of the new features, get ahold of “judahnator’ on Discord.

Just scroll down and read :D

Star Citizen Patch v2.2.0

Alpha Patch 2.2.0 has been released to PTU, and is now available for player testing. This patch provides access to our new flyable Sabre, the hangar-ready Khartu-al, our new Hostility, Monitored Zone and Bounty systems as well as tweaks to our FPS animations, new fps weapons, and numerous fixes across the game. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

Your launcher should should show “2.2.0-323338” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Issues:

  • There are red-gold lights surrounding the major space stations on Crusader, which is distorting visuals in the areas.
  • Ship engines can sometimes become stuck at 10 m/s even when in SCM mode.
  • The Klaus & Werner ATT4 energy rifle is not currently being awarded to players that kill a Level 5 Criminal.
  • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
  • EVA’ing back into a ship with interior physics is having issues such as permanent ragdoll and death.
    • We highly recommend using a ship with a cockpit if you have one available, or using the test Sabre.

New Features

Star Systems:


  • The scale of the system has adjusted, the planet Crusader and moons are at a more appropriate distance from one another.
    • Comm Arrays have been re-positioned accordingly.
    • Comm Array 8 has been removed.
    • The Comm Arrays have been changed drastically as part of the new Monitored Space and Bounty systems and no longer unlock Research missions.
    • For the time being, Research Missions are now offered to characters who visit ICC Probe 849.
      • ICC probe 849 is now on the QT Nav Points list.
  • There are three new icons on the player visor HUD while in Crusader.
    • An icon will appear in the top-left of your screen when you are in Monitored space.
      • This icon looks like a satellite sending off little signals.
    • To the right of Monitored Space, there is an icon to indicate when you are in an Armistice Zone.
      • This icon looks like a bullet with a line through it.
    • To the right of the Armistice Zone icon, an icon will appear if you are a wanted criminal.
      • This icon looks like a shooting range target, with a border that will become incrementally more orange with each Criminal level.

Game Systems:

Your efforts repairing Comm Arrays in Crusader have not gone unnoticed by Crusader Industries!

Monitored Space System

  • “Monitored” space are large areas of the Crusader system that are being actively monitored by Crusader Industries. These areas are centered around any active Comm Arrays in Crusader, as well as Cryo-Astro and Port Olisar.
  • By disabling the Comm Arrays, you can toggle monitored space off for that area. Likewise you can reactivate “Monitoring” by activating the local Comm Arrays.
  • Comm Arrays will be active or disabled at-random when a instance is first brought up.
    • Disabling a Comm Array has consequences, because no-one except a Criminal would ever want to go unnoticed by Crusader Industries.
  • Players who are not currently considered a “Criminal” will receive missions for any Comm Arrays that need to be reactivated.
  • Player character kills made in unmonitored space will go unnoticed by local authorities.

Bounty System

  • In an effort to improve security in the Crusader region while their local staffing is low, Crusader Industries has activated their “Bounty” system and encourages all pilots to hunt down any wanted criminals in their space.
  • Destroying an empty ship, colliding with a landed ship (in Monitored space), or disabling a Comm Array gives the offending character 1 level of Wanted Criminal.
    • However, these are not cumulative and will not take your character above 1 Criminal level.
  • Killing a player character or destroying an occupied ship (in Monitored space) gives 1 Cumulative level of Criminal.
  • Crusader Security AI will spawn and attack any Criminal (of any wanted level), that enters the area around Cry-Astro Station or Port Olisar.
  • There are 5 Criminal levels available. At Level 5 point, a global bounty mission is posted to all characters on the server instructing them to hunt down and kill the character.
    • Players who successfully complete the bounty mission for a Level 5 Criminal will find a Klaus & Werner ATT4 Energy rifle waiting for them in their bedroom on Port Olisar. Courtesy of Crusader Industries.
  • Each Criminal level adds 30 seconds of “jail time” to your respawn. When a Criminal is killed, they will be locked into their spawn-bedroom for the duration of their penalty time.
  • When a Level 5 Criminal is killed, they are removed from the server.
    • This functionality is for the purposes of testing of the system, as consequences within current game systems is limited.
  • There are only two ways to reduce your Criminal level.
    • Waiting 10 minutes without committing a crime will naturally reduce the level by 1.
    • There is a console in Security Post Kareah that you can “hack”. Each hack you initiate and complete drops your wanted level by 1.
      • However, each hack takes 1 minutes to complete, and other criminals can interrupt your hack by initiating their own.

Hostility System

  • Pirates and Crusader Security now recognize potential friends and foes.
    • Pirates will spawn to protect disabled Comm Arrays from non-Criminals.
    • Crusader Security will spawn to protect active Comm Arrays from Criminals.
    • Both will become much more aggressive toward anyone who takes action toward them.
  • When a character initiates combat with another character, the aggressor is flagged as “hostile” to the defender.
    • Defenders do not receive a penalty or a Wanted Criminal level for killing a player that initiated combat in Monitored Space.

SSL Bug Begone!

Im sure you have already noticed, but I finally got that annoying SSL bug fixed.

It had to do with OCSP Stapling. For some reason the web server was having trouble resolving the address of the OCSP server and that made Firefox/Waterfox users unhappy.

The broken stuff and its not broken anymore.

API Deprecation and Rebuild

The current API for this website is going to be deprecated in the coming week or two. Luckily, there are not many people who use this. With luck, the transition will be painless.

The reason behind this is WordPress is building its own API (more info here), which uses its own integrated framework and system of doing things.
I discovered this today when I made an attempt to submit my API’s plugin to the WordPress public repository, and it was denied. Not due to any fault of mine, but the WordPress folks are doing their best to discourage competition and (more importantly) market fragmentation.

There is currently no problem with the existing system. Just a heads up that the endpoints and protocols may change sooner rather than later to a more long-term solution.

I would also like to announce that there may be a new member joining the UOLTT team! She will be helping me rebuild the API and keep the process running smooth. More info to come.

If any questions or concerns come up, please leave them in the comments!



The new API development is in progress. See its page for more information.

Site Migration Complete

The site was moved to its new host late last night, and I let DNS do its thing overnight.

This morning it would appear that the transition was smooth and painless.

The new server doubles the core count of the previous one, and has 30GB of RAM. This should be more than enough for the time being.

I have also installed an SSL Certificate on the site. Not that it matters much, but good security is always a plus!

Server Host Migration

Later tonight, I will be moving this website to a new host (again). We are upgrading to a much larger server to help combat the higher traffic to this site.

With this upgrade we will be able to do more cool stuff, such as hosting email*, SSL, and stuff like that. The API will also be much faster and be able to handle many more requests/second.

I dont exactly when the migration will happen, but it will do so sometime tonight. If you experience service interruptions, ping me on Discord and ill give you an ETA on when it will be back up.


* Dont get too excited about the email part. It will only be for administration and possibly squadron leaders.

Anniversary Live-Stream Event Summary

New Ships:

Anvil Crucible

The “Anvil Crucible” is a brand new ship released today. This ship will play the repair role primarily, however the stream hinted that it could play some other roles as well in time of need.

This ship will weigh in at the $350 mark, meaning that you must be a fairly invested player in order to get one.

I have heard rumors on Discord that UOLTT may buy one with player taxes and lease it out on different operations.

Kruger P-72 Archimedes

This ship has no in-game release date yet, but it is now on sale.
This ship is geared to be a luxury-racer type ship. More details will come later.

Aegis Avenger Warlock

The “Aegis Avenger Warlock” will be released at the drop of 2.0.
The RSI website sates that they will attempt to make this ship hangar ready much earlier in the development process than normal. So even though it can be game ready, don’t expect it to be perfect right off the bat.

Ship Repair/Maintenance:

One of the greatly anticipated in-game elements is the ability to repair your ship.
I, for one, find it rather annoying having my only options to repair my ship either self-destruction or returning to hangar. Having this new option will give battles a whole new dynamic.

There are many repair roles, which I will not go into detail with. I will mention that the repair functionality is very granular. Every detail was accounted for, all the way down to what material or alloys are used for the repair job.

For more information you may look at its page HERE.

Squadron 42:

Development on Squadron 42 has been progressing smoothly. Even though a lot was said about the development of this, sadly it is difficult to put onto paper.

To sum it all up, the game will be released in three parts. The first of these will be approximately 700 pages in length.

Also, Mark Hamil is a boss, but you already knew this.

Alpha 2.0:

This is what everyone has been talking about. Everything else be damned, this is what is important.

The “Million Mile High” Club

One of the key points is making sure attention to detail is not lost. Everything from hardwood floors, to lighting, to what is arguably the most important item: the fish tank.
If everything had to be summed up into one word, I believe that Mark said it best: “Swanky.”
On a side note, it was hinted that there may be more of these clubs for other players in future versions of Star Citizen.

Release date

Beginning today Star Citizen 2.0 will be in “Limited PTU.” 1000 players who have been active in bug reporting will be invited to play in the new 2.0 universe.
There is no hard release date for the full Public Test Universe. There is speculation that it might be a few weeks off, saying that they are not ready because they are not releasing the full PTU. There have also been people saying it must be coming very soon, and that they have shown great progress so far.

New Features

  • New Flight Model
    • High-Precision, this will be for very fine movements such as landing
    • Combat or “Normal,” this is basically the current system with a few tweaks
    • Cruise, for in-system travel.
    • Quantum, for travel between systems
  • There will be 16 missions
  • There will be 20 featured space encounters
  • An ongoing battle with the Vanduul will be available to join
  • Wreckage and Salvage operations will be available
  • The maximum ship count has been raised to between 12-16. The max player count may be higher due to having multiple players in any given ship
  • You may EVA while in-flight
  • EMP game-play has been added
  • Your player will regain health over time
  • Full PvP will be available

New Game-Play Footage

New game-play footage will be released closer to the release of the game. In the mean time, the footage released so far has been nothing short of stunning.
When the game is finally released we are definitely in for a treat.

Total Download Size

Expect to be downloading approximately 30GB of data. The team has been doing a great job of removing unused resources from the game, and using the best compression available.

Meetup 11/21/2015

The next Operation Eden meet-up will be held at 2100 GMT (plus or minus) on Saturday, November 21st, 2015.

Voice chat will be done on the Discord server, see THIS thread for more information.

If Star Citizen 2.0 launches before Saturday, then check back immediately as plans will change.
Should 2.0 drop, then the exploration squadron (Wolf Pack) will get to flex its muscles. The race for the “Odin” system will commence. See the “Looking for a home” post for details.

If 2.0 does NOT drop, this meet-up will be much more laid-back than normal. Expect the normal shenanigans, like PvP and PvV.

If you can attend, please comment on this post so we can have a general head count.